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/__/ \__/ \__.oo | anti-news /___\\ ||_/ //___\|| ||__| \\/
._/___\__/__\__(____/ | episodic / \\|| // \| || | V
/__|/ \|__\ ` | orchard / V V /
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what? / email / ascii links / ____
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old archives: chip music / | | | |
lewis carroll / opinion / __ | some | |___|
asciigames / dead rock / |__| | grid |
voicemail / j.s. bach / |______| ____
eigen* ........other / _______ | |
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01/31/2000 | Greet the grid and play |
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| |
| Gone on a puzzle run. Let us play some simple rule- |
| based grid games! |
geek out | |
| Meffert's Puzzles has a great history and |
| categorization of puzzles that I haven't followed |
| particularly. |
disclaimers | |
are for | Fair warning: If you like puzzles or games, I make |
wimps | no guarantees for your precious time with these |
| links. It's a safe bet you'll find one that fits |
| your sensibilities and spend far too much time |
| playing with it. If you hate puzzles, do you Yahoo |
| instead? |
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| Online puzzle repositories used |
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| |
| The aforementioned Meffert's Puzzles |
| The Grey Labyrinth |
| Mindbreakers |
| rec.puzzles archive |
| Dmoz - Yahoo - About |
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| Miscellaneous favorites |
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take | |
dignity | Zen: True enlightenment is only a click away. The |
| nature of the squares is disguised here, but great |
| illogical fun before blasting into all the brain |
| teasers below. |
| Also see: David Chess's Visual Mantras |
| |
spatial | |
fitting | Chockablock! where the goal is to make 3x3 or larger |
| rectangles with Tetris pieces. However, no reflexes |
| are required as there is no timer or falling things; |
| you should give it a try even if you dislike Tetris. |
| Reminds me of my soma cubes. Starts out simple, and |
| gets rapidly complex when squares are permanently |
| blocked off. Can't seem to think far enough ahead, |
| but improved to level 7 with 9700 points. If you |
| beat me badly, post your score! |
| |
my utopia | |
| Speaking of the soma cube, everyone should be |
| required to communicate by arranging sets of |
| pentominoes. |
| |
painted | |
wrong | 3x3 Rolling Cubes |
| Simple yet quite difficult; the sliding puzzle with |
| a different dimension. Once I saw a rendition of |
| this with half marble, half chrome spheres that were |
| locked in some strange sort of stringed axis system |
| in a gift shop. Too cool. |
| |
x^y | |
| Web Travex is a Java version of the game where the |
| sides of each grid square within a larger square |
| must match each other. A numbers-based version of |
| jigsaw puzzles, really. |
| |
0000 1111 | |
| Lucas' Problem in CGI |
| |
state | |
maintained | Berries is an Othello-ish game where one spreads by |
| moving or jumping pieces. Capture is not in the |
| style of Othello -- when you move adjacent, you take |
| over. |
| |
simple | |
grandeur | Gentle Bishops |
| This one had me baffled for some time, but I did |
| manage to solve it. One of the more complex chess |
| piece puzzles, it could stump you. |
cont'd | |
| On the other hand, if it's real chess puzzles you |
| seek, check the exhaustive Chess Problems Database. |
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| GJN(e)M: Good Job Nothing (ever) Matters |
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| |
a site of | |
tilting | How can I not link something with a name like that? |
| These kind folks have Java applets that sort of |
| simulate those old Labyrinth table-top games, but |
| without the frustrating timing part. |
| Plus, some very hypnotic, complex mazes. |
| |
swoop swoop | |
wait was | 2-D Tilt Mazes |
just here | Roll a ball through the grid of walls. After |
| solving some simple targets, some multi-objective |
| mazes are thrown in. This forced me to re- |
| prioritize and look at the overview of the layout |
| before jumping into action. As mentioned on the |
| page, if you manage to solve the later multi-goal |
| mazes in any reasonable amount of time, you are |
| amazing. |
| |
augh the | |
pain | 3-D Tilt Mazes |
| These are only for the truly insane. Multiple |
| levels of simple-looking mazes must be traversed to |
| reach the endpoint. |
| |
pair of | |
aces | Tilt Puzzles |
| Roll two blocks this time, against the walls and |
| logically toward the proper target location without |
| having them collide. Got them all, but took a while |
| to solve the grand finale. It's not very fault |
| tolerant! |
| |
wide open | |
spaces | Tile Puzzle |
| On a different note than the tilting grids, this one |
| is rather like the old Pipe Dreams game where the |
| pipes and junctions all have to fit together. |
| Suggestion: Do not jump to the Expert mode after |
| solving the first two rather easily. Very mind- |
| wrecking. |
| |
jump the | |
islands | The Knight's Tour |
| File this one under chess-derived puzzles. It's a |
| bit odd; your goal is to move from one spot to |
| another, on certain squares of a 10x10 board. |
| Fairly simple to solve, after you get around the 5x5 |
| visibility issue. |
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| Scopie! Yahoo? |
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| |
| Scopie bills themselves as the largest human-edited |
| web directory on Earth. Wasn't that Open |
| Directory's slogan? At any rate, they may be famous |
| for their ASCII art [or not], but they have games |
| too. The grid-related puzzles are very nice Java |
| applets. |
| |
notrik | |
| Marble Solitaire |
| The old classic; jump marbles into empty spaces |
| until there is only one. |
| |
flip flop | |
| Flip the Lights |
| Turn all the lights on. When you toggle a switch, |
| all rooms immediately next door toggle as well. |
| |
stop | |
cutting me | Bridges |
off | Cross the alternating colors horizontally before the |
| computer blocks you vertically. This one I had to |
| play quite a while before understanding the |
| offensive / defensive logic behind moving strategy. |
| |
say hi to | |
herman | Off-topic: My turtle has the same eyes as their |
| rendition. I like the Ls for perspective feet. |
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| That one warehouse game |
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didn't know | |
what it | I had to resort to asking Jeeves: |
was called | "Do you like that puzzle with all the box-pushing in |
| a maze?" |
| |
| Oh yes. It's called Sokoban. ["warehouse keeper"?] |
| And it has got educational value, don't you know. |
methods for | |
playing | There's only a zillion versions. |
| |
| If you've got an X server, I recommend Xsokoban; if |
| instead you enjoy punishment, there's a classy |
| Windows version as well. Otherwise, here's a slick |
| little Java version to ponder if you don't want to |
| waste time downloading and installing. |
netbaby, | |
fun! | It should also be noted that Netbaby has a game in |
| this vein, called Postoffice. Much Shockwave and |
| Javascript involved, I can't figure out how to link |
| it directly. |
greek | |
| Xsokoban's linklist includes what I was looking for: |
| sokoban levels in ASCII format. Working on a |
| clickable desktop in Graphite that imports a |
| different Sokoban puzzle each day. |
on that | |
note | Cool page with some studies on solving and creating |
| solvable puzzles programmatically. (partially in |
| Japanese) |
blast off! | |
| Notes for an actual speech about solving Sokoban. |
| All in H1 for easy reading. |
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!t y t |
dd@f! k u | Eh? This is the log of a faceless entity. Me.
usnngnll s | I wander around the web, and point out what are
kr @gdqnvn | most likely completely useless things for you
gx@dfwmd | to visit. It's where I have been, what I learned
j zvhlx0lk | there, and what I plan to figure out in the
b yqrccnh | future. All in the palm of your hand.
pu @g ccgs |
wjp jng | Technically speaking, this is a "weblog". There
p t q0w gl | are many weblogs. You can probably find one that
q r k | suits your tastes pretty closely, but if not you
r !r 0q u | can use the pitas system to track
v j p0 | yourself.
x s |
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Dan Fitch dgfitch@yahoo.com / ICQ 363803
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